

At the time, Necron lore still had them as an ancient race of undead robots awakening from a long slumber and making first contact with the Imperium. Necrons were further updated in 3rd edition through White Dwarf, when they received an additional troop choice and metal model kit in the form of the Necron Immortals, who stood taller and bulkier than warriors, and carried a more damaging gun. These early Necrons lacked a Codex, introduced in White Dwarf 217 and 218 as part of a Necron Raider list with a custom scenario, but they were the first new menace in the 40k universe since the Tyranid overhaul.

The range launched with four metal models: Warriors, which came in two poses, Necron Lords, and Scarabs, and Destroyers, skimmer craft carrying a Necron Warrior armed with a larger gun. They were also known for vanishing mysteriously back to whence they came, phasing out as an entire army when enough were disabled. They were known for being made of incredibly resilient materials and their ability to self-repair, standing back up again and again after being felled. The Necrons were first introduced in late 2nd edition as a group of enigmatic, silent robot invaders from the stars. Weapons, Glowly Chest inserts, pipes, bits and Head Nipple.Craig “MasterSlowPoke” Sniffen’s Sarnekh Dynasty.
